Project: Freaky Tiki Hut (2013)


Software: Autodesk 3DS Max,  Adobe Photoshop, Pixologic ZBrush,  xNormal


Engine: Unreal Engine 3



  • Utilized the concept art to form my art style guidelines for the assets.
  • Created model and painted stylized textures.
  • Setup the lighting to capture the beach atmosphere.
  • Created various materials to utilized the texture atlas.


The concept art that I used for this project was created by Roland Brown.