Alex Zambrano

Monrovia, CA

Cell: (626) 318-3536




Physical Optics Corporation (Torrance, CA)

January 2015 – Present

Technical Illustrator

  • Created detailed bisected assets, technical schematic demonstrations, and visually conceptualized functionality diagrams.
  • Designed key figures for layouts to be incorporated in government proposals.
  • Constructed, set dressed, and set up lighting for individual scenario renders.

Circle 5 Studios (Henderson, NV)

November 2013 – April 2014

“Primal Carnage: Extinction” (Unreal Engine 3: PC/PS4)

Environment Artist

  • Developed modular asset kits per specific requests of level design team.
  • Created pixel-density retaining materials and textures for massive hero assets.
  • Utilized concept art and art style guidelines to create photo-realistic models, textures, and additional assets.

Game Wizards (Santa Monica, CA)

March 2011 – September 2011

“Unending Zero” (Unreal Engine 3: PC)

Art Lead

  • Directed art style development while supervising a team of twelve developers.
  • Scheduled SCRUM meetings for team management and task delegation.
  • Created various "master" materials for streamlined development of common assets.